Written by the Utiliby editorial team · Last updated October 12, 2026 · Rules and formulas reviewed October 2026
What a mouse sensitivity converter does
Every shooter scales mouse movement differently, so moving from one game to another can feel wrong even when you copy the same number. A mouse sensitivity converter fixes this by matching the physical distance you move the mouse for a full 360° turn, so your aim feels the same in each game. This free online tool converts between Valorant, CS2 (and CS:GO), Overwatch 2, Apex Legends, Fortnite, Call of Duty and other Source or Quake-engine games, and you can add any other game by entering its yaw value.
It also calculates eDPI and cm per 360°, tells you how many full turns fit on your mouse pad, and works backwards from the distance you want to the sensitivity to enter in each game. It runs in your browser, so your settings stay private.
How to use this converter
- Convert tab. Choose the game you are leaving, enter your sensitivity and DPI, then choose the new game. The result appears with a table for every game.
- eDPI and cm/360 tab. Enter your game, DPI and sensitivity to see eDPI, distance for a full turn and how many turns your mouse pad allows.
- Find my sensitivity tab. Enter the distance you want for a full turn and the DPI, and get the sensitivity for each game.
- Check in-game. Move the mouse the calculated distance and see whether you turn a full circle.
The formulas behind the conversion
| Quantity | Formula |
|---|---|
| eDPI | DPI × in-game sensitivity |
| cm per 360° | 360 ÷ (yaw × sensitivity × DPI) × 2.54 |
| Sensitivity in game B | (yaw A × sensitivity A × DPI A) ÷ (yaw B × DPI B) |
| Sensitivity for a target distance | 360 × 2.54 ÷ (cm × yaw × DPI) |
| Game | Yaw at sensitivity 1 |
|---|---|
| CS2, CS:GO, Source and Quake engines, Apex Legends | 0.022 |
| Valorant | 0.07 |
| Overwatch 2, Call of Duty | 0.0066 |
| Fortnite (sensitivity in %) | 0.005555 (community-measured) |
Worked example. Valorant at sensitivity 0.4 and 800 DPI has an eDPI of 320. A full turn takes 360 ÷ (0.07 × 0.4 × 800) × 2.54 = 40.8 cm. In CS2 at 800 DPI the equivalent is 0.07 × 0.4 ÷ 0.022 = 1.273. In Overwatch 2 at 800 DPI it is 4.24. All three turn a full circle in the same 40.8 cm of mouse travel.
eDPI explained
eDPI multiplies your mouse DPI by your in-game sensitivity. It is a handy way to compare settings in the same game, because 800 DPI at 0.4 and 400 DPI at 0.8 both give an eDPI of 320 and feel identical. It does not work across games, because each game's sensitivity number is on a different scale. For cross-game comparison use cm per 360°, which is a physical distance and does not depend on any game's scale.
Choosing DPI and sensitivity
Most modern mice report accurately at 400 to 1600 DPI. A common approach is to pick one DPI such as 800, keep it, and adjust only the in-game sensitivity so that your cm per 360° suits you. Avoid very low DPI with a high sensitivity, which can make pixel-skipping more noticeable, and avoid changing several settings at once. Turn off mouse acceleration and use raw input where the game allows it.
What the converter does not change
- Zoom and scoped sensitivity. Scopes and aim-down-sights views have their own multipliers.
- Field of view. Different FOV makes the same turn speed feel different on screen.
- Vertical sensitivity. Most games use the same factor for pitch, but some have a separate setting.
- Mouse acceleration and filtering. These change feel in ways that cannot be converted.
Tips for finding your sensitivity
- Start with a medium value such as 30 to 40 cm per 360° and adjust by about 10% at a time.
- Play for several sessions before changing again.
- Use an aim trainer to test tracking and flicking.
- Keep a record of your settings for each game so you can restore them.
Common sensitivity conversion mistakes
- Forgetting to account for different DPI in each game.
- Comparing eDPI across games.
- Ignoring scoped sensitivity multipliers.
- Not verifying with a 360° test after a game update.
- Leaving mouse acceleration on.
Conversion factors between games
When both games use the same DPI, converting is just multiplication by the ratio of the two yaw values:
| From | To | Multiply sensitivity by |
|---|---|---|
| Valorant | CS2 / Apex | 3.182 |
| CS2 / Apex | Valorant | 0.314 |
| CS2 / Apex | Overwatch 2 / Call of Duty | 3.333 |
| Overwatch 2 / Call of Duty | CS2 / Apex | 0.300 |
| Valorant | Overwatch 2 / Call of Duty | 10.606 |
| Overwatch 2 / Call of Duty | Valorant | 0.094 |
If your DPI differs between games, also multiply by the ratio of the DPIs (old DPI ÷ new DPI). The converter does this automatically.
Switching games without losing muscle memory
Matching cm per 360° preserves how far your hand travels for a full turn, which is the biggest part of muscle memory. After a conversion, give yourself a few sessions to adjust, because field of view, movement speed and crosshair size all differ between games. If you play several shooters, keep one cm/360 as a baseline and make small adjustments only for a clear reason, such as a game that requires more precision at range or faster turns in close quarters.
Privacy
The converter runs in your browser. The numbers you enter are not sent to a server and are not stored. Reloading the page returns the example. Downloaded files are created on your device.
Frequently asked questions
How do I convert Valorant sensitivity to CS2?
Multiply your Valorant sensitivity by 3.18 (0.07 ÷ 0.022) when both games use the same DPI. For example, 0.4 in Valorant at 800 DPI is about 1.273 in CS2 at 800 DPI. The converter does the maths and shows every game at once.
How do I convert CS2 sensitivity to Valorant?
Divide your CS2 sensitivity by 3.18. A CS2 sensitivity of 1.27 at 800 DPI is about 0.4 in Valorant.
What is eDPI?
eDPI (effective DPI) is your mouse DPI multiplied by your in-game sensitivity. It lets you compare settings between players who use different DPIs, but only within the same game, because each game uses its own scale.
What is cm per 360?
It is the distance your mouse must travel for your character to turn a full circle. It is the best way to compare sensitivity across games because it is a physical distance.
How do I calculate cm per 360?
cm/360 = 360 ÷ (yaw × sensitivity × DPI) × 2.54, where yaw is the degrees per mouse count at sensitivity 1. The eDPI tab calculates it for you.
What is a good cm per 360 for FPS games?
Many FPS players use roughly 25 to 50 cm per 360, but there is no best value. Lower cm/360 is a higher sensitivity. Choose what lets you both flick and track comfortably.
What is a good eDPI for Valorant?
A range of around 200 to 400 eDPI is common among players, but it depends on your mouse pad, grip and preference. Use cm/360 to compare with other games.
What is the yaw value of a game?
Yaw is the number of degrees the view turns for each count your mouse reports, at sensitivity 1. Known values include 0.022 for Source-engine games such as CS2, 0.07 for Valorant and 0.0066 for Overwatch 2.
Does DPI affect the conversion?
Yes. If you change DPI, the sensitivity must change in inverse proportion to keep the same feel. Enter your DPI in each game and the converter accounts for it.
Does the converter handle scoped or zoom sensitivity?
No. It matches the standard hipfire sensitivity (360° distance). Scoped and aim-down-sights sensitivity are controlled by separate multipliers in each game.
What about Fortnite and Call of Duty?
They are included using community-measured yaw values. Fortnite's sensitivity is entered as a plain number (for example 7.5 for 7.5%). Always check with a 360 test.
How do I check my conversion in-game?
Mark a starting position, then move the mouse by your cm/360 distance and see whether you turn exactly one full circle. If you do not, adjust the sensitivity slightly.
Does mouse acceleration matter?
Yes. Turn off mouse acceleration (enhance pointer precision) in your operating system for consistent results. This converter assumes raw, linear input.
Can I use a custom game?
Yes. Choose Custom game and enter the yaw value (degrees per count at sensitivity 1). The converter then works with any game whose yaw you know.
Is a lower sensitivity better?
Not necessarily. Lower sensitivity can help precise aiming, while higher sensitivity helps fast turns. Many players pick a medium-low value and refine it.
How many 360° turns fit on my mouse pad?
Divide your pad's usable width by your cm per 360. The eDPI tab shows this number.
Can I print or export?
Yes. Print / save as PDF prints only the active tab's results, CSV downloads them and copy summary puts them on your clipboard.
Is my data private?
Yes. Everything runs in your browser. Nothing is sent to a server or stored.
Sources and further reading
- Valve Source engine sensitivity documentation: the yaw constant of 0.022 degrees per count.
- Riot Games player support guidance on Valorant sensitivity settings (yaw 0.07).
- Community measurements of yaw and sensitivity scaling in Overwatch 2, Call of Duty and Fortnite; values should be confirmed in-game.
- Standard formulas for eDPI and centimetres per 360 degrees as used across the gaming community.
Sources were consulted in October 2026. Standards and rules can change, so always check the official page for your situation.